package com.liangzhong.events
{
	/**
	 *训练场事件 
	 * @author lxh
	 * 
	 */	
	public class TrainingEvent extends ModuleEvent
	{
		public function TrainingEvent(type:String,
								   param :Object = null,
								   bubbles:Boolean = false,
								   cancelable:Boolean = false)
		{
			super(type, bubbles, cancelable);
			this.param = param;
		}
		/**
		 *推荐阵形 
		 */
		public static const RECOMMEND_LINEUP:String = "RECOMMEND_LINEUP";
		/**
		 *保存阵形  
		 */
		public static const SAVE_LINEUP:String = "save_lineup";
		/**
		 *阵形训练 
		 */
		public static const LINEUPTRAIN_INFO:String = "LineupTrain_info";
		/**
		 *开始训练 
		 */
		public static const START_TRAIN:String = "start_train";
		/**
		 *完成训练 阵型
		 */
		public static const FINISH_TRAIN:String = "finish_train";
		/**
		 *停止训练 
		 */
		public static const STOP_TRAIN:String = "stop_train";
		
		/**
		 *请求球员训练信息 
		 */
		public static const PLAYERTRAIN_INFO:String = "playerTrain_info";
		/**
		 *请求俱乐部信息 
		 */
		public static const CLUB_INFO:String = "club_info";
		
		/**
		 *球员基础训练 
		 */
		public static const PALYER_BASE_TRAIN:String = "palyer_base_train";
		/**
		 *球员完成训练 
		 */
		public static const PLAYER_FINISH_TRAIN:String = "player_finish_train";
		/**
		 *球员停止训练 
		 */
		public static const PLAYER_STOP_TRAIN:String = "player_stop_train";
		/**
		 *阵型训练完成 (时间到了）
		 */
		public static const LINEUP_TRAINING_FINISH:String = "lineup_training_finish";
		/**
		 *球员训练完成 (时间到了）
		 */
		public static const PLAYER_TRAINIG_FINISH:String = "player_trainig_finish";
		/**
		 * 增加训练位 
		 */
		public static const ADD_TRAIN_NUMBER:String = "add_train_number";
		/**
		 * 装备合成  
		 */
		public static const EQUIP_COMNINING:String = "equip_comnining";
		
		/**
		 *自身强化 
		 */
		public static const SELF_STRENG:String = "self_streng";
		/**
		 * 免费自身强化 
		 */
		public static const FREE_SELF_STRENG:String = "free_self_streng";
		/**
		 * 球员卡合成  
		 */
		public static const PLAYERCARD_COM:String = "playercard_com";
		
		
	}
}